Kupperman, Stanzler, Fahy, & Hapgood (2006). The Grasshopper: Games, school, and the benefits of inefficiency. International Journal of Learning 13.
Kupperman, J. & Weisserman, G. (2005, April). Curriculum games: An online character-playing project as ‘ironist curriculum.’ Paper presented at the Annual Meeting of the American Educational Research Association, Montreal, Canada.
Kupperman, J., Schumer, B., & Weisserman, G. (2004, April). Student reflection in an online character-playing simulation. Paper presented at the Annual Meeting of the American Educational Research Association, San Diego, CA.
Kupperman, J., Weisserman, G., & Goodman, F. (2002) The secret lives of students and politicians: Students as co-designers of their own learning. Cognitive Studies: Bulletin of the Japanese Cognitive Science Society, 9(3), pp. 362-384.
Kupperman, J., Fishman, B. (2002). Academic, social, and personal uses of the Internet: Cases of students from an urban Latino classroom. Journal of Research on Technology in Education, 34(2), pp. 189-215.
Fishman, B., Kupperman, J., Marx, R., & Soloway, E. (2001). Linking urban Latino families to school using the web. Journal of Educational Computing Research, 25(1), pp. 35-49
Wallace, R., Kupperman, J., Krajcik, J., & Soloway, E. (2000). Science on the Web: Students on-line in a sixth grade classroom. Journal of the Learning Sciences 9(1), 75-104.